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Thread Statistics | Show CCP posts - 1 post(s) |
Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 11:10:00 -
[1]
Now if it was adjusted to make covops cloaks still undetectable, I could very well live with this change. But if it also affects covops cloaks, it is too bad a nerf to recons and exploration, so the benefit of no more afk cloakers pales in comparison
Not to mention that afk cloakers probably still could easily avoid detection by stuffing their meds with ECCM, while the recons and explorers need those slots for other stuff.
Really a bad idea that will do nothing to solve the true problem but thoroughly nerf other areas. If you want to fix afk cloaking, do it by making cloaks use fuel, or even better, use your shiney new heat system to prevent non-covops cloaks from constantly running.
Thank you SkyFlyer!
There is no 'n' in tur |
Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 12:51:00 -
[2]
Originally by: Aramendel
Originally by: Leandro Salazar Not to mention that afk cloakers probably still could easily avoid detection by stuffing their meds with ECCM, while the recons and explorers need those slots for other stuff.
It's an active mod, so no. While cloaking the only active mod you can run is the cloak.
Meh true enough, so replace med with low and you still have that issue.
Thank you SkyFlyer!
There is no 'n' in tur |
Leandro Salazar
The Blackguard Wolves
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Posted - 2007.05.28 14:29:00 -
[3]
Edited by: Leandro Salazar on 28/05/2007 14:28:05
Originally by: Aramendel
Originally by: Leandro Salazar Meh true enough, so replace med with low and you still have that issue.
Nope.
You ignore that cov ops and recons are already harder to find from their base stats. The chance to find a target depends on their sig/sensor strength relation, the lower the smaller the chance. A Buzzard has there 2.1, a falcon 6.4. And a raven 20.9.
Now, 3 lowslot backup arrays give you a sensor strength bonus of 167% (they have the stacking penality). This gives the raven 7.8 there, still more than the recon. If it fills ALL 5 lows with them (which sees unrealistic since it won't be a very efficient ratter then) it will be around 1% harder to probe than the falcon (6.359 vs 6.423).
I wasn't talking about the belt ratting Ravens that cloak, I don't view those as much of a problem. I am talking about annoying people in smallish ships that stay in a system afk and cloaked just to disrupt enemy operations. Those will still be able to do their thing fitting 3 ECCM in their lows. And since at least imho these should be the primary targets of a cloaking nerf, this one clearly misfires.
Heat forcing cloaks to deactivate after a few cycles would combat those guys much better.
Thank you SkyFlyer!
There is no 'n' in tur |
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